Literature DB >> 15198467

Mental illness in Disney animated films.

Andrea Lawson1, Gregory Fouts.   

Abstract

OBJECTIVE: To examine the prevalence of verbalizations about mental illness in the animated feature films of The Walt Disney Company (TWDC). We discuss the results within the context of children's repeated exposure to popular animated movies and their learning of labels and stereotypes associated with mental illness. We recommend further research on this topic.
METHOD: We coded 34 animated feature films produced by TWDC for mental illness references (for example, "crazy" or "nuts"). We developed a coding manual to systematize the content analysis, to ensure accuracy of the data, and to ascertain intercoder reliability.
RESULTS: Most of the films (that is, 85%) contain verbal references to mental illness, with an average of 4.6 references per film. The references were mainly used to set apart and denigrate the characters to whom they referred. Twenty-one percent of the principal characters were referred to as mentally ill. We discuss the contributions and limitations of the study.
CONCLUSIONS: The findings have implications for child viewers in terms of their potentially learning prejudicial attitudes and distancing behaviours toward individuals perceived as being mentally ill. To further verify this connection, an assessment of the incidence of Disney film exposure and attitudes toward people with a mental illness, using a sample of school-aged children, is needed.

Entities:  

Mesh:

Year:  2004        PMID: 15198467     DOI: 10.1177/070674370404900506

Source DB:  PubMed          Journal:  Can J Psychiatry        ISSN: 0706-7437            Impact factor:   4.356


  4 in total

1.  Demonizing in children's television cartoons and Disney animated films.

Authors:  Gregory Fouts; Mitchell Callan; Kelly Piasentin; Andrea Lawson
Journal:  Child Psychiatry Hum Dev       Date:  2006

Review 2.  Media portrayal of mental illness and its treatments: what effect does it have on people with mental illness?

Authors:  Heather Stuart
Journal:  CNS Drugs       Date:  2006       Impact factor: 5.749

3.  Gaming With Stigma: Analysis of Messages About Mental Illnesses in Video Games.

Authors:  Manuela Ferrari; Sarah V McIlwaine; Gerald Jordan; Jai L Shah; Shalini Lal; Srividya N Iyer
Journal:  JMIR Ment Health       Date:  2019-05-08

4.  250 labels used to stigmatise people with mental illness.

Authors:  Diana Rose; Graham Thornicroft; Vanessa Pinfold; Aliya Kassam
Journal:  BMC Health Serv Res       Date:  2007-06-28       Impact factor: 2.655

  4 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.