Literature DB >> 15135574

A Web-based cost-effective training tool with possible application to brain injury rehabilitation.

Peijun Wang1, Ina Anna Kreutzer, Robert Bjärnemo, Roy C Davies.   

Abstract

Virtual reality (VR) has provoked enormous interest in the medical community. In particular, VR offers therapists new approaches for improving rehabilitation effects. However, most of these VR assistant tools are not very portable, extensible or economical. Due to the vast amount of 3D data, they are not suitable for Internet transfer. Furthermore, in order to run these VR systems smoothly, special hardware devices are needed. As a result, existing VR assistant tools tend to be available in hospitals but not in patients' homes. To overcome these disadvantages, as a case study, this paper proposes a Web-based Virtual Ticket Machine, called WBVTM, using VRML [VRML Consortium, The Virtual Reality Modeling Language: International Standard ISO/IEC DIS 14772-1, 1997, available at ], Java and EAI (External Authoring Interface) [Silicon Graphics, Inc., The External Authoring Interface (EAI), available at ], to help people with acquired brain injury (ABI) to relearn basic living skills at home at a low cost. As these technologies are open standard and feature usability on the Internet, WBVTM achieves the goals of portability, easy accessibility and cost-effectiveness.

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Year:  2004        PMID: 15135574     DOI: 10.1016/j.cmpb.2003.08.001

Source DB:  PubMed          Journal:  Comput Methods Programs Biomed        ISSN: 0169-2607            Impact factor:   5.428


  1 in total

1.  A RGBD-Based Interactive System for Gaming-Driven Rehabilitation of Upper Limbs.

Authors:  Gabriel Fuertes Muñoz; Ramón A Mollineda; Jesús Gallardo Casero; Filiberto Pla
Journal:  Sensors (Basel)       Date:  2019-08-09       Impact factor: 3.576

  1 in total

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