Literature DB >> 14511454

Definition of a VR-based protocol to treat social phobia.

S Roy1, E Klinger, P Légeron, F Lauer, I Chemin, P Nugues.   

Abstract

Social phobia is an anxiety disorder that is accessible to two forms of treatment yielding scientifically validated results: drugs and cognitive-behavioral therapies. Graded exposure to feared social situations is fundamental to obtain an improvement of the anxious symptoms. Traditionally, exposure therapies are done either in vivo or by imagining the situations. In vivo exposure is sometimes difficult to control and many patients have some difficulties in using imagination. Virtual reality (VR) seems to bring significant advantages. It allows exposures to numerous and varied situations. This paper reports the definition of a clinical protocol whose purpose is to assess the efficiency of a VR therapy compared to a CBT and to the absence of treatment for social phobic patients. It explains the illness' diagnosis and its usual treatments. It exposes all the architecture of the study, the assessment tools, the content and unfold of the therapy sessions. It finally reports first results of a clinical trial in a between-group design in 10 patients suffering from social phobia. The virtual environments used in the treatment reproduce four situations that social phobics feel the most threatening: performance, intimacy, scrutiny and assertiveness. With the help of the therapist, the patient learns adapted cognitions and behaviors with the aim of reducing her or his anxiety in the corresponding real situations. The novelty of our work is to address a group of situations that the phobic patient is most likely to experience and to treat patients according to a precise protocol.

Entities:  

Mesh:

Year:  2003        PMID: 14511454     DOI: 10.1089/109493103322278808

Source DB:  PubMed          Journal:  Cyberpsychol Behav        ISSN: 1094-9313


  7 in total

1.  Anthropomorphism influences perception of computer-animated characters' actions.

Authors:  Thierry Chaminade; Jessica Hodgins; Mitsuo Kawato
Journal:  Soc Cogn Affect Neurosci       Date:  2007-09       Impact factor: 3.436

2.  The feasibility and acceptability of virtual environments in the treatment of childhood social anxiety disorder.

Authors:  Nina Wong Sarver; Deborah C Beidel; Josh S Spitalnick
Journal:  J Clin Child Adolesc Psychol       Date:  2013-10-21

3.  Socially anxious and confident men interact with a forward virtual woman: an experimental study.

Authors:  Xueni Pan; Marco Gillies; Chris Barker; David M Clark; Mel Slater
Journal:  PLoS One       Date:  2012-04-11       Impact factor: 3.240

4.  The Relationship between Virtual Self Similarity and Social Anxiety.

Authors:  Laura Aymerich-Franch; René F Kizilcec; Jeremy N Bailenson
Journal:  Front Hum Neurosci       Date:  2014-11-19       Impact factor: 3.169

Review 5.  Virtual Reality for Enhanced Ecological Validity and Experimental Control in the Clinical, Affective and Social Neurosciences.

Authors:  Thomas D Parsons
Journal:  Front Hum Neurosci       Date:  2015-12-11       Impact factor: 3.169

6.  The Effects of Virtual Reality Treatment on Prefrontal Cortex Activity in Patients With Social Anxiety Disorder: Participatory and Interactive Virtual Reality Treatment Study.

Authors:  Hojun Lee; JongKwan Choi; Dooyoung Jung; Ji-Won Hur; Chul-Hyun Cho
Journal:  J Med Internet Res       Date:  2021-12-17       Impact factor: 5.428

Review 7.  A data-centric artificial intelligent and extended reality technology in smart healthcare systems.

Authors:  Tawseef Ayoub Shaikh; Tabasum Rasool Dar; Shabir Sofi
Journal:  Soc Netw Anal Min       Date:  2022-09-01
  7 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.