Literature DB >> 12929924

Design for a brain revisited: the neuromorphic design and functionality of the interactive space 'Ada'.

Kynan Eng1, David Klein, Andreas Bäbler, Ulysses Bernardet, Mark Blanchard, Marcio Costa, Tobi Delbrück, Rodney J Douglas, Klaus Hepp, Jonatas Manzolli, Matti Mintz, Fabian Roth, Ueli Rutishauser, Klaus Wassermann, Adrian M Whatley, Aaron Wittmann, Reto Wyss, Paul F M J Verschure.   

Abstract

While much is now known about the operation and organisation of the brain at the neuronal and microcircuit level, we are still some way from understanding it as a complete system from the lowest to the highest levels of description. One way to gain such an integrative understanding of neural systems is to construct them. We have built the largest neuromorphic system yet known, an interactive space called 'Ada' that is able to interact with many people simultaneously using a wide variety of sensory and behavioural modalities. 'She' received 553,700 visitors over 5 months during the Swiss Expo.02 in 2002. In this paper we present the broad motivations, design and technologies behind Ada, and discuss the construction and analysis of the system.

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Year:  2003        PMID: 12929924     DOI: 10.1515/revneuro.2003.14.1-2.145

Source DB:  PubMed          Journal:  Rev Neurosci        ISSN: 0334-1763            Impact factor:   4.353


  1 in total

1.  iqr: a tool for the construction of multi-level simulations of brain and behaviour.

Authors:  Ulysses Bernardet; Paul F M J Verschure
Journal:  Neuroinformatics       Date:  2010-06
  1 in total

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