Literature DB >> 12589718

Graphic-based musculoskeletal model for biomechanical analyses and animation.

Edmund Y S Chao1.   

Abstract

The ability to combine physiology and engineering analyses with computer sciences has opened the door to the possibility of creating the 'Virtual Human' reality. This paper presents a broad foundation for a full-featured biomechanical simulator for the human musculoskeletal system physiology. This simulation technology unites the expertise in biomechanical analysis and graphic modeling to investigate joint and connective tissue mechanics at the structural level and to visualize the results in both static and animated forms together with the model. Adaptable anatomical models including prosthetic implants and fracture fixation devices and a robust computational infrastructure for static, kinematic, kinetic, and stress analyses under varying boundary and loading conditions are incorporated on a common platform, the VIMS (Virtual Interactive Musculoskeletal System). Within this software system, a manageable database containing long bone dimensions, connective tissue material properties and a library of skeletal joint system functional activities and loading conditions are also available and they can easily be modified, updated and expanded. Application software is also available to allow end-users to perform biomechanical analyses interactively. This paper details the design, capabilities, and features of the VIMS development at Johns Hopkins University, an effort possible only through academic and commercial collaborations. Examples using these models and the computational algorithms in a virtual laboratory environment are used to demonstrate the utility of this unique database and simulation technology. This integrated system will impact on medical education, basic research, device development and application, and clinical patient care related to musculoskeletal diseases, trauma, and rehabilitation.

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Mesh:

Year:  2003        PMID: 12589718     DOI: 10.1016/s1350-4533(02)00181-9

Source DB:  PubMed          Journal:  Med Eng Phys        ISSN: 1350-4533            Impact factor:   2.242


  4 in total

1.  Multibody dynamic simulation of knee contact mechanics.

Authors:  Yanhong Bei; Benjamin J Fregly
Journal:  Med Eng Phys       Date:  2004-11       Impact factor: 2.242

2.  Multibody muscle driven model of an instrumented prosthetic knee during squat and toe rise motions.

Authors:  Antonis P Stylianou; Trent M Guess; Mohammad Kia
Journal:  J Biomech Eng       Date:  2013-04       Impact factor: 2.097

3.  Development and validation of a computational model of the knee joint for the evaluation of surgical treatments for osteoarthritis.

Authors:  R Mootanah; C W Imhauser; F Reisse; D Carpanen; R W Walker; M F Koff; M W Lenhoff; S R Rozbruch; A T Fragomen; Z Dewan; Y M Kirane; K Cheah; J K Dowell; H J Hillstrom
Journal:  Comput Methods Biomech Biomed Engin       Date:  2014-05-01       Impact factor: 1.763

4.  Reliability of semiautomated computational methods for estimating tibiofemoral contact stress in the Multicenter Osteoarthritis Study.

Authors:  Donald D Anderson; Neil A Segal; Andrew M Kern; Michael C Nevitt; James C Torner; John A Lynch
Journal:  Comput Math Methods Med       Date:  2012-10-14       Impact factor: 2.238

  4 in total

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