Literature DB >> 12477916

Cumulative trauma disorder risk for children using computer products: results of a pilot investigation with a student convenience sample.

Adam Burke1, Erik Peper.   

Abstract

OBJECTIVES: Cumulative trauma disorder is a major health problem for adults. Despite a growing understanding of adult cumulative trauma disorder, however, little is known about the risks for younger populations. This investigation examined issues related to child/adolescent computer product use and upper body physical discomfort.
METHODS: A convenience sample of 212 students, grades 1-12, was interviewed at their homes by a college-age sibling or relative. One of the child's parents was also interviewed. A 22-item questionnaire was used for data-gathering. Questionnaire items included frequency and duration of use, type of computer products/games and input devices used, presence of physical discomfort, and parental concerns related to the child's computer use.
RESULTS: Many students experienced physical discomfort attributed to computer use, such as wrist pain (30%) and back pain (15%). Specific computer activities-such as using a joystick or playing noneducational games-were significantly predictive of physical discomfort using logistic multiple regression. Many parents reported difficulty getting their children off the computer (46%) and that their children spent less time outdoors (35%).
CONCLUSIONS: Computer product use within this cohort was associated with self-reported physical discomfort. Results suggest a need for more extensive study, including multiyear longitudinal surveys.

Entities:  

Mesh:

Year:  2002        PMID: 12477916      PMCID: PMC1497444          DOI: 10.1093/phr/117.4.350

Source DB:  PubMed          Journal:  Public Health Rep        ISSN: 0033-3549            Impact factor:   2.792


  6 in total

1.  Computer use and habitual spinal posture in Australian adolescents.

Authors:  Leon M Straker; Peter B O'Sullivan; Anne Smith; Mark Perry
Journal:  Public Health Rep       Date:  2007 Sep-Oct       Impact factor: 2.792

2.  Musculoskeletal disorders in video gamers - a systematic review.

Authors:  Chuck Tholl; Peter Bickmann; Konstantin Wechsler; Ingo Froböse; Christopher Grieben
Journal:  BMC Musculoskelet Disord       Date:  2022-07-16       Impact factor: 2.562

3.  Using risk factors, myoelectric signal, and finger tremor to distinguish computer users with and without musculoskeletal symptoms.

Authors:  Yao-Jen Hsieh; Chiung-Yu Cho
Journal:  Eur J Appl Physiol       Date:  2008-05-27       Impact factor: 3.078

4.  Pain and musculoskeletal pain syndromes related to computer and video game use in adolescents.

Authors:  Aura Ligia Zapata; Ana Julia Pantoja Moraes; Claudio Leone; Ulysses Doria-Filho; Clovis Artur Almeida Silva
Journal:  Eur J Pediatr       Date:  2006-03-22       Impact factor: 3.183

5.  Musculoskeletal symptoms and computer use among Finnish adolescents--pain intensity and inconvenience to everyday life: a cross-sectional study.

Authors:  Paula T Hakala; Lea A Saarni; Raija-Leena Punamäki; Marjut A Wallenius; Clas-Håkan Nygård; Arja H Rimpelä
Journal:  BMC Musculoskelet Disord       Date:  2012-03-22       Impact factor: 2.362

6.  Computer-associated health complaints and sources of ergonomic instructions in computer-related issues among Finnish adolescents: a cross-sectional study.

Authors:  Paula T Hakala; Lea A Saarni; Ritva L Ketola; Erja T Rahkola; Jouko J Salminen; Arja H Rimpelä
Journal:  BMC Public Health       Date:  2010-01-11       Impact factor: 3.295

  6 in total

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