Literature DB >> 12123240

Panic and agoraphobia in a virtual world.

Keely Moore1, Brenda K Wiederhold, Mark D Wiederhold, Giuseppe Riva.   

Abstract

Virtual reality (VR) offers a great new perspective on what it can offer an individual. These new approaches can give an individual the immersion and cognitive guidance that they need to help overcome his or her disorder. VR differs from the traditional displays in computer graphics as these various displays are integrated to give the user a sense of presence or immersion in the virtual world. To more effectively treat panic and agoraphobic patients using VR, it is necessary to determine the physiological responses of nonphobics when placed in the virtual panic and agoraphobia environments. This study exposed nonphobic participants to virtual panic and agoraphobia worlds with a program entitled "Virtual Medicine." Individuals without a diagnosis of panic and agoraphobia, as confirmed by intake and self-report questionnaires, were exposed to four different VR environments (elevator, supermarket, town square, and beach). During these VR experiences, physiology was measured by noninvasive sensors (peripheral skin temperature, heart rate, heart rate variability, respiration, and skin conductance). These measurements were compared to baseline physiology, which was recorded for five min prior to the VR exposure. These levels of physiological arousal will be useful in comparing against the phobic responses during virtual exposure. It will be useful to explore differences between immersion, physiological responses, and self-report responses in nonphobics versus phobics.

Entities:  

Mesh:

Year:  2002        PMID: 12123240     DOI: 10.1089/109493102760147178

Source DB:  PubMed          Journal:  Cyberpsychol Behav        ISSN: 1094-9313


  6 in total

1.  Effects of traumatic brain injury on a virtual reality social problem solving task and relations to cortical thickness in adolescence.

Authors:  Gerri Hanten; Lori Cook; Kimberley Orsten; Sandra B Chapman; Xiaoqi Li; Elisabeth A Wilde; Kathleen P Schnelle; Harvey S Levin
Journal:  Neuropsychologia       Date:  2010-12-13       Impact factor: 3.139

2.  Interreality: the experiential use of technology in the treatment of obesity.

Authors:  Riva G; Wiederhold B K; Mantovani F; Gaggioli A
Journal:  Clin Pract Epidemiol Ment Health       Date:  2011-03-04

3.  Presence and rehabilitation: toward second-generation virtual reality applications in neuropsychology.

Authors:  Giuseppe Riva; Fabrizia Mantovani; Andrea Gaggioli
Journal:  J Neuroeng Rehabil       Date:  2004-12-08       Impact factor: 4.262

4.  Personally relevant online advertisements: Effects of demographic targeting on visual attention and brand evaluation.

Authors:  Kai Kaspar; Sarah Lucia Weber; Anne-Kathrin Wilbers
Journal:  PLoS One       Date:  2019-02-15       Impact factor: 3.240

5.  Experiential virtual scenarios with real-time monitoring (interreality) for the management of psychological stress: a block randomized controlled trial.

Authors:  Andrea Gaggioli; Federica Pallavicini; Luca Morganti; Silvia Serino; Chiara Scaratti; Marilena Briguglio; Giulia Crifaci; Noemi Vetrano; Annunziata Giulintano; Giuseppe Bernava; Gennaro Tartarisco; Giovanni Pioggia; Simona Raspelli; Pietro Cipresso; Cinzia Vigna; Alessandra Grassi; Margherita Baruffi; Brenda Wiederhold; Giuseppe Riva
Journal:  J Med Internet Res       Date:  2014-07-08       Impact factor: 5.428

6.  Being Present in Action: A Theoretical Model About the "Interlocking" Between Intentions and Environmental Affordances.

Authors:  Stefano Triberti; Giuseppe Riva
Journal:  Front Psychol       Date:  2016-01-22
  6 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.