Literature DB >> 11766954

A neural network for recognizing movement patterns during repetitive self-paced movements of the fingers in opposition to the thumb.

J Van Vaerenbergh1, R Vranken, L Briers, H Briers.   

Abstract

A data glove is a typical input device to control a virtual environment. At the same time it measures movements of wrist and fingers. The purposes of this investigation were to assess the ability of BrainMaker, a neural network, to recognize movement patterns during an opposition task that consisted of repetitive self-paced movements of the fingers in opposition to the thumb. The neural network contained 56 inputs, 3 hidden layers of 20 neurons, and one output. The 5th glove '95 (5DT), a commercial glove especially designed for virtual reality games, was used for finger motion capture. The training of the neural network was successful for recognizing the thumb, the index finger and the ring finger movements during the repetitive self-paced movements and neural network performed well during testing.

Mesh:

Year:  2001        PMID: 11766954     DOI: 10.1080/165019701753236437

Source DB:  PubMed          Journal:  J Rehabil Med        ISSN: 1650-1977            Impact factor:   2.912


  2 in total

1.  Observation of simple intransitive actions: the effect of familiarity.

Authors:  Julio Plata Bello; Cristián Modroño; Francisco Marcano; José Luis González-Mora
Journal:  PLoS One       Date:  2013-09-20       Impact factor: 3.240

2.  An activity recognition model using inertial sensor nodes in a wireless sensor network for frozen shoulder rehabilitation exercises.

Authors:  Hsueh-Chun Lin; Shu-Yin Chiang; Kai Lee; Yao-Chiang Kan
Journal:  Sensors (Basel)       Date:  2015-01-19       Impact factor: 3.576

  2 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.