Literature DB >> 11710250

The actor-observer effect in virtual reality presentations.

P Larsson1, D Västfjäll, M Kleiner.   

Abstract

The use of virtual reality (VR) presentations are becoming a more and more frequent means of communicating information and displaying data to large groups of viewers. VR presentations put heavy demands on reproduction of visual, aural, and tactile information. A common situation in VR presentations is that one actor acts in the virtual environment (VE), while a group of people observes the actors actions in the VE, often from the perspective of the actor. The current paper aims to study actors' (participants actively interacting with the VE) and observers' (participants passively observing the actors' interaction with the VE) evaluations of the VR presentation. In an experiment, 16 actors and 16 observers either acted in or observed a VE and performed ratings of the quality of the presentation. The results showed that actors experienced higher presence and realism, and enjoyed the VR experience more than observers did. Observers, on the other hand, experienced that external events distracted their attention more than actors did. Finally, actors experienced more symptoms of simulation sickness. However, no differences between actors and observers were found for ratings of audio quality.

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Year:  2001        PMID: 11710250     DOI: 10.1089/109493101300117929

Source DB:  PubMed          Journal:  Cyberpsychol Behav        ISSN: 1094-9313


  3 in total

Review 1.  Immersive media experience: a survey of existing methods and tools for human influential factors assessment.

Authors:  Marc-Antoine Moinnereau; Alcyr Alves de Oliveira; Tiago H Falk
Journal:  Qual User Exp       Date:  2022-06-15

2.  Perspective and agency during video gaming influences spatial presence experience and brain activation patterns.

Authors:  Michael Havranek; Nicolas Langer; Marcus Cheetham; Lutz Jäncke
Journal:  Behav Brain Funct       Date:  2012-07-19       Impact factor: 3.759

3.  Audio in VR: Effects of a Soundscape and Movement-Triggered Step Sounds on Presence.

Authors:  Angelika C Kern; Wolfgang Ellermeier
Journal:  Front Robot AI       Date:  2020-02-21
  3 in total

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