| Literature DB >> 11540137 |
Abstract
Advances in high-end graphics computers in the past decade have made it possible to render visual scenes of incredible complexity and realism in real time. These new capabilities make it possible to manipulate and investigate the interactions of observers with their visual world in ways once only dreamed of. This paper reviews how these developments have affected two preexisting domains of behavioral research (flight simulation and motion perception) and have created a new domain (virtual environment research) which provides tools and challenges for the perceptual psychologist. Finally, the current limitations of these technologies are considered, with an eye toward how perceptual psychologist might shape future developments.Keywords: NASA Center ARC; NASA Discipline Space Human Factors
Mesh:
Year: 1996 PMID: 11540137 DOI: 10.3758/bf03204772
Source DB: PubMed Journal: Behav Res Methods Instrum Comput ISSN: 0743-3808