| Literature DB >> 11539142 |
Abstract
Game-like computer tasks offer many benefits for psychological research. In this paper, the usefulness of such tasks to bridge population differences (e.g., age, intelligence, species) is discussed and illustrated. A task called ALVIN was used to assess humans' and monkeys' working memory for sequences of colors with or without tones. Humans repeated longer lists than did the monkeys, and only humans benefited when the visual stimuli were accompanied by auditory cues. However, the monkeys did recall sequences at levels comparable to those reported elsewhere for children. Comparison of similarities and differences between the species is possible because the two groups were tested with exactly the same game-like paradigm.Entities:
Keywords: NASA Discipline Number 06-10; NASA Discipline Space Human Factors; Non-NASA Center
Mesh:
Year: 1995 PMID: 11539142 DOI: 10.3758/bf03204738
Source DB: PubMed Journal: Behav Res Methods Instrum Comput ISSN: 0743-3808