Literature DB >> 11474760

Spatial representations of virtual mazes: the role of visual fidelity and individual differences.

D Waller1, D Knapp, E Hunt.   

Abstract

Twenty-four people learned three versions of a room-sized maze: a wire-frame desktop virtual environment (VE), a normal surface-rendered desktop VE, and a real-world maze. Differences among the mental representations formed from each environment were measured with pointing and distance estimation tasks in a real-world version of each maze. People were more accurate at pointing after having learned the real and wire-frame VE maze than the surface-rendered VE maze; however, this effect was small compared with the effect of individual differences. Differences in gender, spatial ability, and prior computer experience were significantly related to the ability to acquire spatial information from the desktop VE. There was a high correlation between spatial knowledge when it was measured in the VE and spatial knowledge measured in the real world. Actual or potential applications include the design of effective VE training systems.

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Mesh:

Year:  2001        PMID: 11474760     DOI: 10.1518/001872001775992561

Source DB:  PubMed          Journal:  Hum Factors        ISSN: 0018-7208            Impact factor:   2.888


  7 in total

1.  Distance cognition in virtual environmental space: further investigations to clarify the route-angularity effect.

Authors:  Petra Jansen-Osmann; Gunnar Wiedenbauer
Journal:  Psychol Res       Date:  2004-08-11

Review 2.  A meta-analysis of sex differences in human navigation skills.

Authors:  Alina Nazareth; Xing Huang; Daniel Voyer; Nora Newcombe
Journal:  Psychon Bull Rev       Date:  2019-10

3.  Eye-Movements During Navigation in a Virtual Environment: Sex Differences and Relationship to Sex Hormones.

Authors:  TiAnni Harris; Johanna Hagg; Belinda Pletzer
Journal:  Front Neurosci       Date:  2022-04-29       Impact factor: 5.152

4.  Learning building layouts with non-geometric visual information: the effects of visual impairment and age.

Authors:  Amy A Kalia; Gordon E Legge; Nicholas A Giudice
Journal:  Perception       Date:  2008       Impact factor: 1.490

5.  Detecting navigational deficits in cognitive aging and Alzheimer disease using virtual reality.

Authors:  Laura A Cushman; Karen Stein; Charles J Duffy
Journal:  Neurology       Date:  2008-09-16       Impact factor: 9.910

6.  A virtual reality task based on animal research - spatial learning and memory in patients after the first episode of schizophrenia.

Authors:  Iveta Fajnerová; Mabel Rodriguez; David Levčík; Lucie Konrádová; Pavol Mikoláš; Cyril Brom; Aleš Stuchlík; Kamil Vlček; Jiří Horáček
Journal:  Front Behav Neurosci       Date:  2014-05-27       Impact factor: 3.558

7.  Virtual environments for the transfer of navigation skills in the blind: a comparison of directed instruction vs. video game based learning approaches.

Authors:  Erin C Connors; Elizabeth R Chrastil; Jaime Sánchez; Lotfi B Merabet
Journal:  Front Hum Neurosci       Date:  2014-05-01       Impact factor: 3.169

  7 in total

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