Literature DB >> 11317774

Virtual Reality as an assessment tool for arm motor deficits after brain lesions.

L Piron1, F Cenni, P Tonin, M Dam.   

Abstract

The currently used assessment techniques for measuring neurological deficits are time consuming and may lack of sensibility and repeatability. Previous studies suggested that the cinematic analysis of the movement, might represent a reliable alternative instrument for documenting the degree of motor impairment. To verify this hypothesis we investigated motor/functional progress in 20 post-stroke patients, undergoing rehabilitation therapy, by means of a widely used clinical test (Fugl-Meyer scale), and by evaluating kinematics of arm motion. After rehabilitation therapy, velocity and duration of reaching movements significantly improved with respect to baseline values. Before and after rehabilitation there was a significant correlation between each cinematic parameter and the clinical scale scores. These results, suggests that the cinematic analysis of movement can be proposed as a precise and objective assessment tool to be used in clinical practice.

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Mesh:

Year:  2001        PMID: 11317774

Source DB:  PubMed          Journal:  Stud Health Technol Inform        ISSN: 0926-9630


  8 in total

1.  Recent developments in biofeedback for neuromotor rehabilitation.

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Journal:  J Neuroeng Rehabil       Date:  2006-06-21       Impact factor: 4.262

2.  Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults: Prevention, Plasticity, and Participation.

Authors:  Judith E Deutsch; Sarah Westcott McCoy
Journal:  Pediatr Phys Ther       Date:  2017-07       Impact factor: 3.049

3.  Video capture virtual reality as a flexible and effective rehabilitation tool.

Authors:  Patrice L Weiss; Debbie Rand; Noomi Katz; Rachel Kizony
Journal:  J Neuroeng Rehabil       Date:  2004-12-20       Impact factor: 4.262

4.  Motor rehabilitation using virtual reality.

Authors:  Heidi Sveistrup
Journal:  J Neuroeng Rehabil       Date:  2004-12-10       Impact factor: 4.262

5.  ReHabgame: A non-immersive virtual reality rehabilitation system with applications in neuroscience.

Authors:  Shabnam Sadeghi Esfahlani; Tommy Thompson; Ali Davod Parsa; Ian Brown; Silvia Cirstea
Journal:  Heliyon       Date:  2018-02-12

6.  Knowledge Structure and Emerging Trends of Telerehabilitation in Recent 20 Years: A Bibliometric Analysis via CiteSpace.

Authors:  Jiaqi Zheng; Meijin Hou; Lu Liu; Xiangbin Wang
Journal:  Front Public Health       Date:  2022-06-20

7.  Virtual reality for the rehabilitation of the upper limb motor function after stroke: a prospective controlled trial.

Authors:  Andrea Turolla; Mauro Dam; Laura Ventura; Paolo Tonin; Michela Agostini; Carla Zucconi; Pawel Kiper; Annachiara Cagnin; Lamberto Piron
Journal:  J Neuroeng Rehabil       Date:  2013-08-01       Impact factor: 4.262

8.  Effects of virtual reality-based planar motion exercises on upper extremity function, range of motion, and health-related quality of life: a multicenter, single-blinded, randomized, controlled pilot study.

Authors:  Mina Park; Myoung-Hwan Ko; Sang-Wook Oh; Ji-Yeong Lee; Yeajin Ham; Hyoseok Yi; Younggeun Choi; Dokyeong Ha; Joon-Ho Shin
Journal:  J Neuroeng Rehabil       Date:  2019-10-24       Impact factor: 4.262

  8 in total

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