Literature DB >> 10896182

A virtual reality testbed for brain-computer interface research.

J D Bayliss1, D H Ballard.   

Abstract

Virtual reality promises to extend the realm of possible brain-computer interface (BCI) prototypes. Most of the work using electroencephalograph (EEG) signals in VR has focussed on brain-body actuated control, where biological signals from the body as well as the brain are used. We show that when subjects are allowed to move and act normally in an immersive virtual environment, cognitive evoked potential signals can still be obtained and used reliably. A single trial accuracy average of 85% for recognizing the differences between evoked potentials at red and yellow stop lights will be presented and future directions discussed.

Mesh:

Year:  2000        PMID: 10896182     DOI: 10.1109/86.847811

Source DB:  PubMed          Journal:  IEEE Trans Rehabil Eng        ISSN: 1063-6528


  13 in total

1.  Workload assessment of computer gaming using a single-stimulus event-related potential paradigm.

Authors:  Brendan Z Allison; John Polich
Journal:  Biol Psychol       Date:  2007-11-04       Impact factor: 3.251

2.  Brain-computer interface control in a virtual reality environment and applications for the internet of things.

Authors:  Christopher G Coogan; Bin He
Journal:  IEEE Access       Date:  2018-02-27       Impact factor: 3.367

3.  P300 brain computer interface: current challenges and emerging trends.

Authors:  Reza Fazel-Rezai; Brendan Z Allison; Christoph Guger; Eric W Sellers; Sonja C Kleih; Andrea Kübler
Journal:  Front Neuroeng       Date:  2012-07-17

4.  SPHARA--a generalized spatial Fourier analysis for multi-sensor systems with non-uniformly arranged sensors: application to EEG.

Authors:  Uwe Graichen; Roland Eichardt; Patrique Fiedler; Daniel Strohmeier; Frank Zanow; Jens Haueisen
Journal:  PLoS One       Date:  2015-04-17       Impact factor: 3.240

5.  Feeling Touched: Emotional Modulation of Somatosensory Potentials to Interpersonal Touch.

Authors:  N Ravaja; V Harjunen; I Ahmed; G Jacucci; M M Spapé
Journal:  Sci Rep       Date:  2017-01-12       Impact factor: 4.379

Review 6.  Enrichment of Human-Computer Interaction in Brain-Computer Interfaces via Virtual Environments.

Authors:  Alonso-Valerdi Luz María; Mercado-García Víctor Rodrigo; Luz María Alonso-Valerdi; Víctor Rodrigo Mercado-García
Journal:  Comput Intell Neurosci       Date:  2017-11-29

7.  A P300-based brain-computer interface with stimuli on moving objects: four-session single-trial and triple-trial tests with a game-like task design.

Authors:  Ilya P Ganin; Sergei L Shishkin; Alexander Y Kaplan
Journal:  PLoS One       Date:  2013-10-31       Impact factor: 3.240

8.  NeuroPigPen: A Scalable Toolkit for Processing Electrophysiological Signal Data in Neuroscience Applications Using Apache Pig.

Authors:  Satya S Sahoo; Annan Wei; Joshua Valdez; Li Wang; Bilal Zonjy; Curtis Tatsuoka; Kenneth A Loparo; Samden D Lhatoo
Journal:  Front Neuroinform       Date:  2016-06-06       Impact factor: 4.081

9.  Testing a novel method for improving wayfinding by means of a P3b Virtual Reality Visual Paradigm in normal aging.

Authors:  Marina de Tommaso; Katia Ricci; Marianna Delussi; Anna Montemurno; Eleonora Vecchio; Antonio Brunetti; Vitoantonio Bevilacqua
Journal:  Springerplus       Date:  2016-08-09

Review 10.  Does a Combination of Virtual Reality, Neuromodulation and Neuroimaging Provide a Comprehensive Platform for Neurorehabilitation? - A Narrative Review of the Literature.

Authors:  Wei-Peng Teo; Makii Muthalib; Sami Yamin; Ashlee M Hendy; Kelly Bramstedt; Eleftheria Kotsopoulos; Stephane Perrey; Hasan Ayaz
Journal:  Front Hum Neurosci       Date:  2016-06-24       Impact factor: 3.169

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