Literature DB >> 10826035

Preference for violent electronic games, self-concept, and gender differences in young children.

J B Funk1, D D Buchman, J N Germann.   

Abstract

Electronic game-playing has been linked to adjustment problems in player subgroups. This study examined relationships among time commitment, gender, preference for violent games, and self-concept in 364 fourth and fifth graders. Main effects were identified for game preference and gender, with stronger preference for violent games being associated with lower self-perceived behavioral conduct. Implications for future research are discussed.

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Year:  2000        PMID: 10826035     DOI: 10.1037/h0087738

Source DB:  PubMed          Journal:  Am J Orthopsychiatry        ISSN: 0002-9432


  1 in total

1.  Correlates of internet gaming among violent and nonviolent gamers and comparison of their psychological well-being with nongamers in a university student population.

Authors:  Maliha Ansari; Nisheet M Patel; Ankur N Mahida; Ajay G Phatak; Anusha Prabhakaran; Jagdish R Varma
Journal:  Indian J Psychiatry       Date:  2022-01-21       Impact factor: 1.759

  1 in total

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