Literature DB >> 10815811

Going virtual with quicktime VR: new methods and standardized tools for interactive dynamic visualization of anatomical structures.

R B Trelease1, G L Nieder, J Dørup, M S Hansen.   

Abstract

Continuing evolution of computer-based multimedia technologies has produced QuickTime, a multiplatform digital media standard that is supported by stand-alone commercial programs and World Wide Web browsers. While its core functions might be most commonly employed for production and delivery of conventional video programs (e.g., lecture videos), additional QuickTime VR "virtual reality" features can be used to produce photorealistic, interactive "non-linear movies" of anatomical structures ranging in size from microscopic through gross anatomic. But what is really included in QuickTime VR and how can it be easily used to produce novel and innovative visualizations for education and research? This tutorial introduces the QuickTime multimedia environment, its QuickTime VR extensions, basic linear and non-linear digital video technologies, image acquisition, and other specialized QuickTime VR production methods. Four separate practical applications are presented for light and electron microscopy, dissectable preserved specimens, and explorable functional anatomy in magnetic resonance cinegrams.

Mesh:

Year:  2000        PMID: 10815811     DOI: 10.1002/(SICI)1097-0185(20000415)261:2<64::AID-AR6>3.0.CO;2-O

Source DB:  PubMed          Journal:  Anat Rec        ISSN: 0003-276X


  7 in total

1.  Anatomical study to the vessels of the lower limb by using CT scan and 3D reconstructions of the injected material.

Authors:  Sheng-hua Chen; Mei-mei Chen; Da-chuan Xu; Hui He; Tian-hong Peng; Jian-guo Tan; Yu-yan Xiang
Journal:  Surg Radiol Anat       Date:  2010-07-22       Impact factor: 1.246

2.  Volume rendering based on magnetic resonance imaging: advances in understanding the three-dimensional anatomy of the human knee.

Authors:  Giuseppe Anastasi; Placido Bramanti; Paolo Di Bella; Angelo Favaloro; Fabio Trimarchi; Ludovico Magaudda; Michele Gaeta; Emanuele Scribano; Daniele Bruschetta; Demetrio Milardi
Journal:  J Anat       Date:  2007-07-21       Impact factor: 2.610

Review 3.  Educational innovations in academic medicine and environmental trends.

Authors:  David M Irby; LuAnn Wilkerson
Journal:  J Gen Intern Med       Date:  2003-05       Impact factor: 5.128

4.  Three-dimensional volume rendering of the ankle based on magnetic resonance images enables the generation of images comparable to real anatomy.

Authors:  Giuseppe Anastasi; Giuseppina Cutroneo; Daniele Bruschetta; Fabio Trimarchi; Giuseppe Ielitro; Simona Cammaroto; Antonio Duca; Placido Bramanti; Angelo Favaloro; Gianluigi Vaccarino; Demetrio Milardi
Journal:  J Anat       Date:  2009-08-12       Impact factor: 2.610

5.  Imaging of temporomandibular joint: approach by direct volume rendering.

Authors:  Antonino Marco Cuccia; Carola Caradonna; Daniele Bruschetta; Gianluigi Vaccarino; Demetrio Milardi
Journal:  J Clin Diagn Res       Date:  2014-11-20

6.  In Vivo CT Direct Volume Rendering: A Three-Dimensional Anatomical Description of the Heart.

Authors:  Giuseppina Cutroneo; Daniele Bruschetta; Fabio Trimarchi; Alberto Cacciola; Maria Cinquegrani; Antonio Duca; Giuseppina Rizzo; Emanuela Alati; Michele Gaeta; Demetrio Milardi
Journal:  Pol J Radiol       Date:  2016-01-21

7.  Exploring virtual reality technology and the Oculus Rift for the examination of digital pathology slides.

Authors:  Navid Farahani; Robert Post; Jon Duboy; Ishtiaque Ahmed; Brian J Kolowitz; Teppituk Krinchai; Sara E Monaco; Jeffrey L Fine; Douglas J Hartman; Liron Pantanowitz
Journal:  J Pathol Inform       Date:  2016-05-04
  7 in total

北京卡尤迪生物科技股份有限公司 © 2022-2023.