Literature DB >> 10706369

Visual space from visual motion: turn integration in tethered flying Drosophila.

R Wolf1, M Heisenberg.   

Abstract

Organisms navigating by path integration need to continuously measure their forward movement and their angular orientation with respect to an external reference. How they do it is little understood. Tethered flies at the flight simulator "navigate" in an artificial visual landscape without forward movement. They can return to a previously held orientation if the panorama provides a singularity (landmark) as reference. Surprisingly, in a regularly striped drum without singularities, they can use a temporal cue instead. In this experiment the arena is illuminated with only one color that is either green or blue. The arena is virtually divided into four quadrants. Whenever a quadrant boundary moves past an arbitrary point, the color of the arena light changes. When a fly is heated with one color it acquires a preference for the other one. Subsequently, it avoids the borders toward the potentially 'hot' quadrants even without touching them. The only way to achieve this is by turn integration, that is, by adding and subtracting all the turns it performs once it crosses the border. The color switch defining the border crossing resets the turn integrator, using the orientation of the arena at this moment as reference. In contrast, landmarks or, if it were available, the skylight compass enable the fly to establish by pattern learning any orientation as a reference. If the reference orientation coincides with the desired orientation, that is, if the animal stores the pattern while being oriented toward the goal, it can maintain its orientation without recourse to turn integration (which may be error prone).

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Mesh:

Year:  1997        PMID: 10706369     DOI: 10.1101/lm.4.4.318

Source DB:  PubMed          Journal:  Learn Mem        ISSN: 1072-0502            Impact factor:   2.460


  7 in total

1.  Different parameters support generalization and discrimination learning in Drosophila at the flight simulator.

Authors:  Björn Brembs; Natalie Hempel de Ibarra
Journal:  Learn Mem       Date:  2006 Sep-Oct       Impact factor: 2.460

2.  Drosophila mushroom bodies are dispensable for visual, tactile, and motor learning.

Authors:  R Wolf; T Wittig; L Liu; G Wustmann; D Eyding; M Heisenberg
Journal:  Learn Mem       Date:  1998 May-Jun       Impact factor: 2.460

3.  Context and occasion setting in Drosophila visual learning.

Authors:  Björn Brembs; Jan Wiener
Journal:  Learn Mem       Date:  2006 Sep-Oct       Impact factor: 2.460

4.  The operant and the classical in conditioned orientation of Drosophila melanogaster at the flight simulator.

Authors:  B Brembs; M Heisenberg
Journal:  Learn Mem       Date:  2000 Mar-Apr       Impact factor: 2.460

Review 5.  Outcome learning, outcome expectations, and intentionality in Drosophila.

Authors:  Martin Heisenberg
Journal:  Learn Mem       Date:  2015-05-15       Impact factor: 2.460

6.  A computational model of the integration of landmarks and motion in the insect central complex.

Authors:  Alex J Cope; Chelsea Sabo; Eleni Vasilaki; Andrew B Barron; James A R Marshall
Journal:  PLoS One       Date:  2017-02-27       Impact factor: 3.240

Review 7.  The Use of Drosophila to Understand Psychostimulant Responses.

Authors:  Travis James Philyaw; Adrian Rothenfluh; Iris Titos
Journal:  Biomedicines       Date:  2022-01-06
  7 in total

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