Literature DB >> 10608651

A preliminary investigation into the use of virtual environments in memory retraining after vascular brain injury: indications for future strategy?

F D Rose1, B M Brooks, E A Attree, D M Parslow, A G Leadbetter, J E McNeil, S Jayawardena, R Greenwood, J Potter.   

Abstract

PURPOSE: In a preliminary investigation of the use of Virtual Environments (VEs) in neurorehabilitation, this study compares the effects of active and passive experience of a VE on two types of memory in vascular brain injury patients and controls.
METHOD: Forty-eight patients with vascular brain injury and 48 non-impaired control participants were randomly assigned to active and passive VE conditions. The active participants explored a virtual bungalow seeking a particular object; the passive participants observed, but did not control movement through the VE, also seeking the object. Afterwards, both active and passive participants completed spatial recognition and object recognition tests.
RESULTS: Expectedly, the patients were impaired relative to the controls but were able to perform the virtual tasks. Active participation in the VE enhanced memory for its spatial layout in both patients and controls. On object recognition, active and passive patients performed similarly, but passive controls performed better than active controls.
CONCLUSIONS: The findings are discussed in relation to their implications for memory rehabilitation strategies.

Entities:  

Mesh:

Year:  1999        PMID: 10608651     DOI: 10.1080/096382899297206

Source DB:  PubMed          Journal:  Disabil Rehabil        ISSN: 0963-8288            Impact factor:   3.033


  6 in total

1.  Serious games for screening pre-dementia conditions: from virtuality to reality? A pilot project.

Authors:  Chiara Zucchella; Elena Sinforiani; Cristina Tassorelli; Elena Cavallini; Daniela Tost-Pardell; Sergi Grau; Stefania Pazzi; Stefano Puricelli; Sara Bernini; Sara Bottiroli; Tomaso Vecchi; Giorgio Sandrini; Giuseppe Nappi
Journal:  Funct Neurol       Date:  2014 Jul-Sep

2.  Effect of virtual reality on cognition in stroke patients.

Authors:  Bo Ryun Kim; Min Ho Chun; Lee Suk Kim; Ji Young Park
Journal:  Ann Rehabil Med       Date:  2011-08-31

3.  Smart Aging Platform for Evaluating Cognitive Functions in Aging: A Comparison with the MoCA in a Normal Population.

Authors:  Sara Bottiroli; Cristina Tassorelli; Marialisa Lamonica; Chiara Zucchella; Elena Cavallini; Sara Bernini; Elena Sinforiani; Stefania Pazzi; Paolo Cristiani; Tomaso Vecchi; Daniela Tost; Giorgio Sandrini
Journal:  Front Aging Neurosci       Date:  2017-11-21       Impact factor: 5.750

4.  The Smart Aging Platform for Assessing Early Phases of Cognitive Impairment in Patients With Neurodegenerative Diseases.

Authors:  Sara Bottiroli; Sara Bernini; Elena Cavallini; Elena Sinforiani; Chiara Zucchella; Stefania Pazzi; Paolo Cristiani; Tomaso Vecchi; Daniela Tost; Giorgio Sandrini; Cristina Tassorelli
Journal:  Front Psychol       Date:  2021-03-15

5.  Virtual reality in neurologic rehabilitation of spatial disorientation.

Authors:  Silvia Erika Kober; Guilherme Wood; Daniela Hofer; Walter Kreuzig; Manfred Kiefer; Christa Neuper
Journal:  J Neuroeng Rehabil       Date:  2013-02-08       Impact factor: 4.262

6.  Effects of virtual reality training using Nintendo Wii and treadmill walking exercise on balance and walking for stroke patients.

Authors:  Yo-Soon Bang; Kyung Hyun Son; Hyun Jin Kim
Journal:  J Phys Ther Sci       Date:  2016-11-29
  6 in total

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