Literature DB >> 10384556

Using multimedia virtual patients to enhance the clinical curriculum for medical students.

J B McGee1, J Neill, L Goldman, E Casey.   

Abstract

Changes in the environment in which clinical medical education takes place in the United States has profoundly affected the quality of the learning experience. A shift to out-patient based care, minimization of hospitalization time, and shrinking clinical revenues has changed the teaching hospital or "classroom" to a degree that we must develop innovative approaches to medical education. One solution is the Virtual Patient Project. Utilizing state-of-the-art computer-based multimedia technology, we are building a library of simulated patient encounters that will serve to fill some of the educational gaps that the current health care system has created. This project is part of a newly formed and unique organization, the Harvard Medical School-Beth Israel Deaconess Mount Auburn Institute for Education and Research (the Institute), which supports in-house educational design, production, and faculty time to create Virtual Patients. These problem-based clinical cases allow the medical student to evaluate a patient at initial presentation, order diagnostic tests, observe the outcome and obtain context-sensitive feedback through a computer program designed at the Institute. Multimedia technology and authoring programs have reached a level of sophistication to allow content experts (the teaching faculty) to design and create the majority of the program themselves and to allow students to adapt the program to their individual learning needs.

Entities:  

Mesh:

Year:  1998        PMID: 10384556

Source DB:  PubMed          Journal:  Stud Health Technol Inform        ISSN: 0926-9630


  9 in total

Review 1.  The use of virtual patients in medical school curricula.

Authors:  Juan Cendan; Benjamin Lok
Journal:  Adv Physiol Educ       Date:  2012-03       Impact factor: 2.288

2.  A randomized trial of teaching clinical skills using virtual and live standardized patients.

Authors:  M Triola; H Feldman; A L Kalet; S Zabar; E K Kachur; C Gillespie; M Anderson; C Griesser; M Lipkin
Journal:  J Gen Intern Med       Date:  2006-05       Impact factor: 5.128

3.  An XML standard for virtual patients: exchanging case-based simulations in medical education.

Authors:  Marc M Triola; Ned Campion; James B McGee; Susan Albright; Peter Greene; Valerie Smothers; Rachel Ellaway
Journal:  AMIA Annu Symp Proc       Date:  2007-10-11

4.  Training with virtual patients in transcultural psychiatry: do the learners actually learn?

Authors:  Ioannis Pantziaras; Uno Fors; Solvig Ekblad
Journal:  J Med Internet Res       Date:  2015-02-16       Impact factor: 5.428

5.  The preparedness level of final year medical students for an adequate medical approach to emergency cases: computer-based medical education in emergency medicine.

Authors:  Akan Karakus; Nurettin Senyer
Journal:  Int J Emerg Med       Date:  2014-01-03

6.  Innovative training with virtual patients in transcultural psychiatry: the impact on resident psychiatrists' confidence.

Authors:  Ioannis Pantziaras; Uno Fors; Solvig Ekblad
Journal:  PLoS One       Date:  2015-03-20       Impact factor: 3.240

7.  Evaluation of virtual patient cases for teaching diagnostic and management skills in internal medicine: a mixed methods study.

Authors:  Samira Jeimy; Jenny Yujing Wang; Lisa Richardson
Journal:  BMC Res Notes       Date:  2018-06-05

Review 8.  From Hippocrates to HIPAA: privacy and confidentiality in emergency medicine--Part II: Challenges in the emergency department.

Authors:  John C Moskop; Catherine A Marco; Gregory Luke Larkin; Joel M Geiderman; Arthur R Derse
Journal:  Ann Emerg Med       Date:  2005-01       Impact factor: 5.721

9.  Virtual patients design and its effect on clinical reasoning and student experience: a protocol for a randomised factorial multi-centre study.

Authors:  James Bateman; Maggie E Allen; Jane Kidd; Nick Parsons; David Davies
Journal:  BMC Med Educ       Date:  2012-08-01       Impact factor: 2.463

  9 in total

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